SRD5:Hold Monster

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Hold Monster is a spell in 5th edition.


5e Spell Hold Monster
5th-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Casters: Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.


Sources[edit]


Back to Main PageSRD5Spells → Hold Monster

Facts about "Hold Monster"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterBard +, Sorcerer +, Warlock + and Wizard +
ComponentV +, S + and M +
Level5 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range90 feet +
Scalabletrue +
SchoolEnchantment +
TitleHold Monster +