SRD5:Aboleth/Lair

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Abolith's Lair

[1] Lair in subterranean lakes or ocean depths.

Lair Actions

[1] When fighting inside its lair, an abolith can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

Regional Effects

[1] Region near the aboleth's lair

  • Underground becomes slimy and wet
  • Water fouled.
  • Projected image of aboleth

If the aboleth dies, the first two effects fade over the course of 3d 10 days.


Sources and Notes[edit]

  1. Monster Manual (5e) p.13-14. (summarized)