Revised Intimidate DC (3.5e Variant Rule)
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Revised Intimidate DC[edit]
Intimidating is a ridiculously easy thing to do; the opposed check is extremely unfair right off the bat. Instead, this rule provides a scaling DC to attempt to intimidate a creature instead of an opposed check, using the following formula.
DC 13 + the creature's CR + its Strength, Wisdom, or Charisma modifier (whichever is higher) + any bonus against [fear] effects the creature has.
If the size of the creature you are trying to intimidate differs from your own, the difference will affect the DC. Additionally, the DC increases by 4 for each consecutive failed attempt to intimidate that particular creature; the penalty resets once you have successfully intimidated the creature.
Example[edit]
Intimidating a Human Warrior would have a DC of 14; normally, the opposed roll would be 1d20+0. Slightly more difficult, which is fine since this guy is a trained warrior.
Intimidating a adult red dragon would have a DC of 34; normally, the opposed roll would be 1d20+25. About as difficult, but more constant.
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