Resonant Beam (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 14th April 2016
Status: Finished
Editing: Clarity edits only please
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Resonant Beam[edit]

The Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder. The damage dealt is force damage and thus can strike incorporeal or ethereal opponents. You add the weapon's enhancement to the blade just as if it was a normal attack made with the weapon.

Resonant Beam come in two flavor, regular which the beam is stronger the more hit points you have and Reversed which is the opposite. If you have conflicting result, such as having your maximum hit point at 1 hp for whatever reason, use the stronger result on the table.

Table: Resonant Beam
Regular Damage Range
Full Hit Points 1d6 per point of Weapon Enhancement 60 ft.
Above Half Hit Points 1d4 per point of Weapon Enhancement 30 ft.
Below Half 1 per point of Weapon Enhancement 10 ft.
1 hp or below None 0 ft.
Reversed Damage Range
Full Hit Points 1 per point of Weapon Enhancement 10 ft.
Above Half Hit Points 1d4 per point of Weapon Enhancement 30 ft.
Below Half 1d6 per point of Weapon Enhancement 60 ft.
1 hp or Below 1d8 per point of Weapon Enhancement 120 ft.

Moderate Evocation; CL 11th; Craft Magic Arms and Armor, Greater Magic Weapon, Status; Price: +2.



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Leziad's Homebrew (4520 Articles)
Leziadv
AuthorLeziad +
Cost+2 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThe Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder. +
TitleResonant Beam +