Resonant Beam (3.5e Equipment)
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Resonant Beam[edit]
The Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder. The damage dealt is force damage and thus can strike incorporeal or ethereal opponents. You add the weapon's enhancement to the blade just as if it was a normal attack made with the weapon.
Resonant Beam come in two flavor, regular which the beam is stronger the more hit points you have and Reversed which is the opposite. If you have conflicting result, such as having your maximum hit point at 1 hp for whatever reason, use the stronger result on the table.
Regular | Damage | Range |
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Full Hit Points | 1d6 per point of Weapon Enhancement | 60 ft. |
Above Half Hit Points | 1d4 per point of Weapon Enhancement | 30 ft. |
Below Half | 1 per point of Weapon Enhancement | 10 ft. |
1 hp or below | None | 0 ft. |
Reversed | Damage | Range |
Full Hit Points | 1 per point of Weapon Enhancement | 10 ft. |
Above Half Hit Points | 1d4 per point of Weapon Enhancement | 30 ft. |
Below Half | 1d6 per point of Weapon Enhancement | 60 ft. |
1 hp or Below | 1d8 per point of Weapon Enhancement | 120 ft. |
Moderate Evocation; CL 11th; Craft Magic Arms and Armor, Greater Magic Weapon, Status; Price: +2.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements
Leziadv |
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Author | Leziad + |
Cost | +2 + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | The Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder. + |
Title | Resonant Beam + |