Red Terror Strike (3.5e Maneuver)
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Blood Feast (Boost) | |
Level: | 1 |
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Initiation Action: | Swift |
Range: | Personal |
Target: | Self |
Duration: | See Text |
Saving Throw: | None |
You cut a deep wound into your opponent. It just won't stop bleeding.
When you activate this maneuver, the next attack against a blood bearing creature you make before the end of your turn deals 1 point per two initiator levels of extra bleeding damage. The creature will take the bleeding damage at the beginning of its turn and each turn afterward until they make a DC 15 Heal check as a standard action, or they recieve a number of points of healing equal to the bleed damage. For example, a 6th level crusader deals 3 bleed damage, and they require 3 points of healing to stop the bleeding.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Red Terror Strike (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Your next attack deals bleeding damage. + |
Title | Red Terror Strike + |
Type | Boost + |