Recharging Kit (3.5e Variant Rule)

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Author: Leziad (talk)
Date Created: 27th November 2023
Status: Complete
Editing: Clarity edits only please
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Recharging Kit[edit]

A character can restore a single charge on a Healer's Kit or Disguise Kit by spending 1d4 hours scrouging for supplies alongside a DC 20 skill check. The skill check is related to to the task used to restore the kit, by example a Healer's Kit might require a Survival check for gathering medical plants, a Craft (Alchemy) to turns waste chemical into useful medicine or a Diplomacy checks to take some surplus equipment from a church. The skill check DC may increase or decrease depending on circumstance set by the GM.

A character with the support of an organization is able to recharge a kit, when visiting one of their bases and resting at least 8 hours.



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Leziad's Homebrew (4522 Articles)
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AuthorLeziad +
Identifier3.5e Variant Rule +
RatingUndiscussed +
SummaryA rule which allows character to restore charges to skill skits. +
TitleRecharging Kit +