Publication:Grim-N-Gritty/Appendix 4/Flow with Enemy (3.5e Feat)

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Flow with Enemy [General] Prerequisites: Dexterity 13, Intelligence 13, Wisdom 13, Dodge, Combat ExpertiseBenefit: As a full-round action, you may begin to flow with a single, adjacent opponent. Your opponent and you make an opposed roll using 1d20 + base attack bonus + Wisdom modifier. If your result equals or exceeds your opponent’s result, you enter your opponent’s space (but do not provoke an attack of opportunity) and your initiative count changes to that of your opponent. For the next 2d4 + your Wisdom modifier in rounds, you gain a +1 dodge bonus to Defense against that opponent, and that enemy cannot perform attacks of opportunity against you. Whenever your opponent moves, you automatically move with him (up to your speed limit). Whenever your opponent attacks, he provokes an attack of opportunity from you. Furthermore, you may perform an action a split second before he does. If your opponent does not move or perform actions, you do not do so either. However, you may willingly end the flow at any time, as a free action. Then, you may act freely (though you lose all benefits of flow with that enemy). If your opponent manages to move outside your reach, then you lose flow.



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Identifier3.5e Feat +
PrerequisiteDexterity 13 +, Intelligence 13 +, Wisdom 13 +, Dodge + and Combat Expertise +
SummaryYou enter a state of unfettered mindfulness that

permits you to anticipate your opponent’s movements

and act before he acts. +
TitleFlow with Enemy +
TypeGeneral +