Psychokinetic Beam (3.5e Spell)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation | |
Level: | Psychic 6 |
---|---|
Components: | V, S |
Casting time: | 1 Round |
Range: | 60 ft. |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
This spell fires an extremely deadly beam of psychokinetic energy, dealing 1d8 damages per caster level. A creature slain by this spell turns to ash as per the disintegrate spell.
Psychokinetic Beam II[edit]
School evocation; Level psychic 7
Range: 60 ft.
Area: Line
You sweep a beam of extremely dangerous psychokinetic energy, dealing 1d8 force damages per caster level against all creatures within the area with a successful Reflex halving the damage.
The caster may exclude any number of creatures in the initial area from being damaged. A creature slain by this spell turns to ash as per the disintegrate spell.
Psychokinetic Beam III[edit]
School evocation; Level psychic 8
Casting time: Standard Action
This spell behaves as the psychokinetic beam I spell except that the creature struck by the beam must make a Fortitude save or die outright.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Psychic
Leziadv |
---|
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Psychic 6 + |
Range | Other + |
Rated By | Foxdownfarms3100 + |
Rating | Rating Pending + |
School | Evocation + |
Summary | You fire a beam of psychic energy, which gravely damages enemies. + |
Title | Psychokinetic Beam + |