Psychokinetic Beam (3.5e Spell)

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Author: Leziad (talk)
Date Created: 8th September 2020
Status: Complete
Editing: Clarity edits only please
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Psychokinetic Beam I
Evocation
Level: Psychic 6
Components: V, S
Casting time: 1 Round
Range: 60 ft.
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

This spell fires an extremely deadly beam of psychokinetic energy, dealing 1d8 damages per caster level. A creature slain by this spell turns to ash as per the disintegrate spell.

Psychokinetic Beam II[edit]

School evocation; Level psychic 7
Range: 60 ft.
Area: Line

You sweep a beam of extremely dangerous psychokinetic energy, dealing 1d8 force damages per caster level against all creatures within the area with a successful Reflex halving the damage.

The caster may exclude any number of creatures in the initial area from being damaged. A creature slain by this spell turns to ash as per the disintegrate spell.

Psychokinetic Beam III[edit]

School evocation; Level psychic 8
Casting time: Standard Action

This spell behaves as the psychokinetic beam I spell except that the creature struck by the beam must make a Fortitude save or die outright.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPsychic

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelPsychic 6 +
RangeOther +
Rated ByFoxdownfarms3100 +
RatingRating Pending +
SchoolEvocation +
SummaryYou fire a beam of psychic energy, which gravely damages enemies. +
TitlePsychokinetic Beam +