Prismatic Armor (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-25-14
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Prismatic Armor
Abjuration
Level: Duskblade 2, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

The wizard appears to be wearing full plate made out of pure seizures.

When you cast this spell, you gain the appearance of glowing, flashing armor which cycles between all the colors randomly. You shed light as a torch at all times. The AC and benefits of your armor change at the beginning of your turn each round. Consult the table below.

Prismatic Armor
d8 Color Damage Type
1 Red AC 2 and Fire Resist 5
2 Orange AC 3 and Acid Resist 10
3 Yellow AC 4 and Electricity Resist 15
4 Green AC 5 and Poison Immunity
5 Blue AC 6 and Cold Resist 20
6 Indigo AC 7 and Sonic Resist 25
7 Violet AC 8 and Force Resist 30
8 AC 10 and roll twice for resistances, ignore 8s

When you reach caster level 12th, your armor causes dangerous effects on those of 8 HD or less. They are automatically blinded for 1 round if they get within 5 ft of your armor.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDuskblade
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelDuskblade 2 + and Sorcerer/Wizard 3 +
RangePersonal +
RatingUndiscussed +
SchoolAbjuration +
SummaryDon a suit of prismatic armor, whose AC changes each round. +
TitlePrismatic Armor +