Powertool Gadget (3.5e Maneuver)
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Crazy Gadget (Strike) | |
Level: | 6 |
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Prerequisite: | Needs two Crazy Gadget maneuvers |
Initiation Action: | Full attack action |
Range: | Melee attack |
Target: | One creature or object |
Duration: | Instantenous |
Saving Throw: | None |
I have no idea what this is, but it looks dangerous.
As part of this attack you can temporarily switch out whatever items are in your hands for the powertool gadget, a complex two-handed machine of uncertain purpose but great destructive potential. Make an attack roll, on a successful attack you deal 1d8 points of simultaneous bludgeoning, piercing, and slashing damage per level. You ignore all material based DR and DR/magic and ignore hardness less than 20. It can make critical hits against Constructs and corporeal Undead. If used against a wall it is capable of drilling through a wall leaving a tunnel of your size up and moving up to half your normal movement speed, as long as it is capable of breaching its hardness.
You can choose to render any object (or I suppose any corpse) down to its base components which are ejected out of separate vents. The machine breaks apart after the attack is made and your original items may return to your hands.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv [Expand] |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | You switch out your weapon for a complex device of blades, drills, and hammers that destroys things in front of you. + |
Title | Powertool Gadget + |
Type | Strike + |