Possess Object (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-29-18
Status: Complete
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Possess Object
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S, F
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One non-magical object
Duration: 1 hour/level or until you return to your body
Saving Throw: Will negates; see text
Spell Resistance: No

The wizard Bianca sought immortality, but rejected to unethical methods of necromancy and undeath. As part of her studies and transition into an immortal form she discovered how to bind herself to steel and stone.

This spell functions like magic jar, but instead of switching places with a creature you instead imbed your soul within non-living matter, animating it. As magic jar you possess a gem or large crystal which acts as a focus which your soul can jump to new objects, though it doesn't store the non-existent souls of the objects you possess. You may move back to the jar (thereby returning yourself to your body and ending the spell) as a move action.

To cast the spell, the focus must be within spell range and you must know where it is, though you do not need line of sight or line of effect to it. When you transfer your soul upon casting, your body is, as near as anyone can tell, dead.

While in the focus, you can still see and possess any objects within 10 feet per caster level (and on the same plane of existence). You do need line of effect from the jar to the objects, just awareness of the object's existence and position. Unlike magic jar you immediately possess objects upon casting this spell.

Like animate objects you can possess up to one small object per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. Your mind is spread across the mass with no issues, and as long as one survives you are still considered to be intact. However if you attempt to perform any action which requires concentration this consumes the action across all instances of yourself. For example, attempting to cast a spell while possessing four bodies causes all of them to use a standard action to cast a spell from one of their instances. Be aware that most animated objects are unable to use vocal components or vocalize at all.

Non-magical objects receive no save against your possession, but attended objects such as the enemy's sword in their hand get a Will save using the wielder's modifiers.

While possessing objects you keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution (that is, Con -), hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.

If the possessed objects are all destroyed, you return to the focus if within range. If the possessed objects are destroyed beyond the range of the spell, you die.

If the spell ends while you are possessing objects, you return to your body (or die if your body is out of range or destroyed). Destroying the focus ends the spell, and the spell can be dispelled at either the focus or at the location of any of the possessed objects.

This spell counts as magic jar for the purpose of pre-requisites.

Focus: Jewel worth 100 gp.


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Eiji-kun's Homebrew (5627 Articles)
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Article BalanceVery High +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryPossess objects and control them as animated objects. +
TitlePossess Object +