Plasma (3.5e Equipment)
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Plasma[edit]
A plasma weapon is a made of superheated matter kept within a magical magnetic containment field. A plasma weapon ignore armor bonus and halves natural armor bonus to AC as well as any hardness of any material not immune to both electricity and fire. A plasma weapon is also capable of extreme destruction, it deal an extra +2d6 electricity and fire damage, only resistance or immunity to both applies. On a confirmed critical hit a plasma damage deal an extra +4d6 electricity/fire damage (which stack with the base electricity/fire damage for a total of 6d6 damage). A plasma weapon always shed light as a torch when in use.
Special: This ability may be added to a Flaming or Shock weapon at a cost of only an additional +4 bonus, or to a Flaming Burst or Shocking Burst weapon at a cost of only an additional +3 bonus. The bonus damage inflicted by plasma do not stack with these enhancements.
Strong Evocation; CL 11th; Craft Magic Arms and Armor, wall of plasma; Price: +5.
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