Pandemonic Scream (3.5e Spell)
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Evocation [Fire, Sonic] | |
Level: | Sorcerer/Wizard 3, Cleric 4 |
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Components: | V |
Casting time: | 1 Standard Action |
Range: | 60 ft |
Area: | 60-ft. cone |
Duration: | instantaneous |
Saving Throw: | Ref half, See Text |
Spell Resistance: | Yes |
The demonologist throws forward her head and lets loose a scream of concussive force and flame
This spell unleashes a cone of fire and sonic force in a hellish scream, dealing 1d8 damage per caster level, half fire and half sonic (maximum 10d8). Targets who fail their Ref save catch fire and must then make a Fort save to resist being deafened for 1d4 rounds. A successful Ref save halves the damage.
In addition, a pandemonic scream deals full damage to objects and can easily shatter or break interposing barriers. If the scream destroys a barrier, it can continue beyond the barrier if its range permits; otherwise, it stops.
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Template:3.5e Domain Breadcrumb
ValravenApocalypsev [Expand] |
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Article Balance | High + |
Author | ValravenApocalypse + |
Component | V + |
Descriptor | Fire + and Sonic + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + and Cleric 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | A cacophonic scream from the lower planes + |
Title | Pandemonic Scream + |