Pandemonic Scream (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: ValravenApocalypse (talk)
Date Created: 03/11/2025
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Pandemonic Scream
Evocation [Fire, Sonic]
Level: Sorcerer/Wizard 3, Cleric 4
Components: V
Casting time: 1 Standard Action
Range: 60 ft
Area: 60-ft. cone
Duration: instantaneous
Saving Throw: Ref half, See Text
Spell Resistance: Yes

The demonologist throws forward her head and lets loose a scream of concussive force and flame

This spell unleashes a cone of fire and sonic force in a hellish scream, dealing 1d8 damage per caster level, half fire and half sonic (maximum 10d8). Targets who fail their Ref save catch fire and must then make a Fort save to resist being deafened for 1d4 rounds. A successful Ref save halves the damage.

In addition, a pandemonic scream deals full damage to objects and can easily shatter or break interposing barriers. If the scream destroys a barrier, it can continue beyond the barrier if its range permits; otherwise, it stops.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Template:3.5e Domain Breadcrumb

ValravenApocalypse's Homebrew (47 Articles)
ValravenApocalypsev [Expand]
Article BalanceHigh +
AuthorValravenApocalypse +
ComponentV +
DescriptorFire + and Sonic +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 + and Cleric 4 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryA cacophonic scream from the lower planes +
TitlePandemonic Scream +