Murderous Madness (3.5e Maneuver)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Tiger Claw (Strike) | |
Level: | 6 |
---|---|
Prerequisite: | Three Tiger Claw maneuvers |
Initiation Action: | One full-round action |
Range: | See text |
Target: | One creature |
Duration: | One round |
Saving Throw: | Fortitude |
Select one creature within a distance equal to your base land speed. Make a Jump check against a DC equal to the target creature's AC. If your Jump check succeeds, you land in a space from which you could threaten that creature and make a full attack against it. For every 5 points by which the result of your Jump check exceeds the target's AC, your attacks as part of this maneuver deal an extra 1d6 damage. After each successful attack against your target, the creature must make a Fortitude saving throw (DC 16 + your Str modifier). If the saving throw fails, the target takes 1d4 Constitution damage. If your Jump check fails, you fall Prone until the start of your next turn.
After using this maneuver, you suffer a -4 penalty to AC until the beginning of your next turn.
This maneuver has no effect against creatures which are immune to critical hits.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Tiger Claw
Facts about "Murderous Madness (3.5e Maneuver)"
Article Balance | High + |
Author | Neostar + |
Discipline | Tiger Claw + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Unleash your rage to murderous madness. + |
Title | Murderous Madness + |
Type | Strike + |