Mosquito Drain (3.5e Spell)
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Conjuration (Creation) / Necromancy | |
Level: | Druid 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft + 5 ft/2 levels) |
Effect: | One swarm of mosquitoes |
Duration: | 1 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
No amount of bug spray will save you now.
The caster conjures a swarm of mosquitoes in range, taking up a 10 ft cube with a fly speed of 20 ft (perfect). It has an AC of 18, but as fine creatures they are immune to physical single target attacks, and are treated as Vermin with the Swarm subtype. It has your saving throws, and for every 5 points of damage it takes its duration is reduced by 1 minute. As a swarm it deals 1d6 points of damage with a fixed DC 15 Fortitude save against nausea for creatures within the swarm. At caster level 8th and every four levels beyond the damage increases by +1d6 points. The caster can command the swarm as a free action, but it cannot receive new commands outside of Close range.
When the swarm damages a blood-bearing creature, the caster heals 1 hp per creature harmed, maximum 10. When the swarm gains new damage dice, the amount of hp you heal per creature increases by 1 (still to a maximum of 10 per round). You must remain in Close range to benefit from the healing.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Druid 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + and Necromancy + |
Subschool | Creation + |
Summary | Summon blood sucking bugs that heal you as they attack. + |
Title | Mosquito Drain + |