Monstrous Spider Evolutions (3.5e Evolution)

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Author: Nolanf (talk)
Date Created: 11/5/13
Status: Complete.
Editing: Clarity edits only please
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MONSTROUS SPIDER EVOLUTIONS[edit]

Knowledge: The Planes

Monstrous Spider Evolutions by Level[edit]

The monstrous spider begins as is typical for one of medium size.

Level 3—The monstrous spider grows in size to large.
Non-Evil: Level 8—Drider - If the monstrous spider is not evil, it gains the special attacks and qualities of a drider, except that it begins only knowing spells of a level-1 Sorcerer. At every subsequent level, it gains another level in Sorcerer (continuous).
Evil: Level 8—Phase Spider - If the monstrous spider is evil, it gains the special attacks and qualities of a phase spider.
Level 10—The phase spider grows in size to huge.
Level 19—Bebilith - The phase spider gains the special attacks and qualities of a bebilith.

Personal Evolutions[edit]

I. tremorsense 60ft
II. darkvision 60ft
III. natural weapon: bite
IV. poison (bite)
V. sorcerer spells (drider)
VI. auxiliary appendage: spinnerettes
VII. improved web (spinnerettes) or sorcerer spells (drider)
VIII. rend armor (phase spider) or sorcerer spells (drider)
IX. plane shift (bebilith) or sorcerer spells (drider)

Feature Definitions[edit]

Sorcerer Spells: For each personal evolution, you may choose one spell that your drider can cast. This spell becomes a once/day spell-like ability that you know.

Spinnerettes: Once per round, as a ranged touch attack, you may shoot net-like webs as a monstrous spider does. If the target is struck, it becomes entangled (no reflex save). The webs have all the same properties as a monstrous spider's web.

Improved Web: Webbing can be used for any number of purposes - rope for climbing, binding enemies, or crafting traps, just to name a few. Evolutionists are encouraged to be creative with their usages, but dungeon masters get final say on whether a certain use is allowable in any given context.

If an enemy is bound in webbing, it can make an Escape Artist check against the evolutionist's Use Rope skill check to free itself; or the subject could try a Strength check of DC 18 + Int
The webbing, when in use, is only sticky in places where the evolutionist wants it to be (e.g. one end only, for sticking to a ceiling). Webs cannot stick to wet, oily, or extremely hot (fiery) surfaces.
Webbing is vulnerable to sharp objects and fire, against which it has an AC of 15 + Int, with 2 HP per inch thickness.
Shoot Webs - Evolutionists can shoot webs a distance of 60 feet, as a standard action. This can be used to affix one end of a web to an object some distance away, or it can be used as a ranged touch attack resulting in binding or grappling an enemy, but it does no damage upon impact, unless on a natural 20. In the case of a Critical hit, damage is equal to 1d4 + Str.

Plane Shift: This is a once/day spell-like abiility that functions exactly as it does for the bebiliith.

Author's Note[edit]

This was originally meant for use with the Animal Evolutionist homebrew class.

AuthorNolanf +
Identifier3.5e Evolution +
RatingUndiscussed +
TitleMonstrous Spider Evolutions +