Mist Beam (3.5e Maneuver)
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Veiled Knight (Boost) | |
Level: | 4 |
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Prerequisite: | Three Veiled Knight maneuvers, one of which must be a Strike |
Initiation Action: | Swift action |
Range: | 0 |
Target: | Self |
Duration: | End of turn |
Saving Throw: | None |
When you initiate this Boost, the next single-target Veiled Knight Strike you initiate affects all targets within a line; If you don't initiate a Strike from the Veiled Knight discipline before the end of your turn, this maneuver is lost without effect. The length of this line is 10ft per maneuver level, so a 2nd-level Strike will produce a 20ft line. Targets are entitled a Reflex save to avoid the effect; The DC for this save is equal to 10 + the level of the Strike used + your Intelligence modifier. Otherwise, targets struck are subject to all effects of the strike, such as energy damage, dispelling and the like. However, the Strike suffers a -4 penalty to Initiator level for the purposes of determining its effects.
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Article Balance | Very High + |
Author | Zhenra-Khal + |
Discipline | Veiled Knight + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Change your next Strike to affect a line. + |
Title | Mist Beam + |
Type | Boost + |