Miracle Morning (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Neostar (talk)
Date Created: 1 December 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Miracle Morning
Divination
Level: Cleric 0, Druid 0, Paladin 1, Ranger 1
Components: V
Casting time: 1 minute
Range: 60 ft radius
Target: 1 creature that can be sleep
Duration: 8 hours
Saving Throw: Will (harmless)
Spell Resistance: No

Cast the spell on a creature of your choice (including yourself) just before the creature falls asleep. When it awakens in the morning after 8 hours of a long rest, the target of this spell chooses a number between 1 and 20 (included), and rolls 1d20. If the result of the die is the same as the announced number, the creature is protected from fatigue, exhaustion, and poisoning for the next 8 hours, and receives 4d10 temporary HP that disappear after 8 hours.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Back to Main Page3.5e HomebrewClass Ability ComponentsSpells
Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Article BalanceModerate +
AuthorNeostar +
ComponentV +
Identifier3.5e Spell +
LevelCleric 0 +, Druid 0 +, Paladin 1 + and Ranger 1 +
RangeOther +
RatingUnrated +
SchoolDivination +
SummaryHave a good start each morning! +
TitleMiracle Morning +