Miracle Morning (3.5e Spell)
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Divination | |
Level: | Cleric 0, Druid 0, Paladin 1, Ranger 1 |
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Components: | V |
Casting time: | 1 minute |
Range: | 60 ft radius |
Target: | 1 creature that can be sleep |
Duration: | 8 hours |
Saving Throw: | Will (harmless) |
Spell Resistance: | No |
Cast the spell on a creature of your choice (including yourself) just before the creature falls asleep. When it awakens in the morning after 8 hours of a long rest, the target of this spell chooses a number between 1 and 20 (included), and rolls 1d20. If the result of the die is the same as the announced number, the creature is protected from fatigue, exhaustion, and poisoning for the next 8 hours, and receives 4d10 temporary HP that disappear after 8 hours.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells