Minor Dark Summon (3.5e Spell)
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Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)] | |
Level: | Dark Insight 1 |
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Components: | V, S, F/DF |
Casting time: | 1 swift action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One summoned creature |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
By removing most of the safeguarding rituals and symbols you have found out that creatures can be summoned much quicker
Works mostly like Summon Monster I except for the written changes.
When this spell is cast The DM rolls in secret 1D100 if the roll is equal or less then the casters Dark Insight score a random spell Breach from the table below happend and the creature/s who was summoned gains the pseudonatural template CAr
And the DM rolls on the Table belowe for rule changes to the spell.
Roll | Spell Changes |
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1 | The summoned creature/s are hostile to the caster |
2 | The summoned creature/s are hostile to the caster and the spell can't be dismissed. |
3 | The spell changes sub school from summoning to calling and the The duration is instantaneous, the creature/s are freewilled and will try to leave the caster unless bargained with for service. |
4 | The creature is speaving forth alien sound and words everyone who hear these sounds gains 1 madness point each round. These madness points do not recover until either mindbreak or a full nights rest. |
5 | The creature is speaving forth alien sound and words everyone who hear these sounds gains 1 madness point each round. These madness points do not recover until either mindbreak or a full nights rest. The duration of the spell also changes to permanent and it can't be dismissed. |
6 | The duration of the spell changes to permanent and it can't be dismissed, the creature is freewilled and will attack the nearest alive creature untill all are dead or it is killed |
7 | It is another random creature from the same summon monster table that appears (Ignoring environment, so yes you can summon a shark this way into a dessert.) |
8 | The summoned creature/s gain Regeneration 10. Silver and sonic deal normal damage. |
9 | When the summoned creature/s are dealt dammage with piercing, or slashing a random creature from Summon Monster I forms out of the blood, it counts as part of the orginal summoning spell and all that applies to the orginal also applies to these spawnling summons, except this spawn ability which the new spawn don't get. |
10 | Apply both 2 and 3 of this table |
11 | Apply both 2 and 5 of this table |
12 | Apply both 2 and 6 of this table |
13 | Apply all of 1, 5, 7, 8 and 9 of this table |
14 | Apply both 2 and 8 of this table |
15 | Apply both 2 and 7 of this table |
16 | Apply both 3 and 7 of this table |
17 | Apply both 6 and 7 of this table |
18 | Apply both 6 and 9 of this table |
19 | Apply both 7 and 8 of this table |
20 | Apply both 8 and 9 of this table |
If cast in a 2nd level spell slot, this becomes Lesser Dark Summon. A Lesser Dark Summon works mostly like Summon Monster II except for the written changes.
If cast in a 3rd level spell slot, this becomes Moderate Dark Summon. A Moderate Dark Summon works mostly like Summon Monster III except for the written changes.
If cast in a 4th level spell slot, this becomes Dark Summon. A Dark Summon works mostly like Summon Monster IV except for the written changes.
If cast in a 5th level spell slot, this becomes Serious Dark Summon. A Serious Dark Summon works mostly like Summon Monster V except for the written changes.
If cast in a 6th level spell slot, this becomes Critical Dark Summon. A Critical Dark Summon works mostly like Summon Monster VI except for the written changes.
If cast in a 7th level spell slot, this becomes Greater Dark Summon. A Greater Dark Summon works mostly like Summon Monster VII except for the written changes.
If cast in a 8th level spell slot, this becomes Grand Dark Summon. A Grand Dark Summon works mostly like Summon Monster VIII except for the written changes.
If cast in a 9th level spell slot, this becomes True Dark Summon. A True Dark Summon works mostly like Summon Monster IX except for the written changes.
Madness Cost: Same as the level of the spell slot used to cast the spell.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
Article Balance | Unquantifiable + |
Author | Wildmage + |
Component | V +, S + and F/DF + |
Descriptor | Air +, Chaotic +, Earth +, Evil +, Fire +, Good +, Lawful +, Water + and (see text) + |
Identifier | 3.5e Spell + |
Level | Dark Insight 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Summoning + |
Summary | Summon Creatures faster by removing the safeguards. + |
Title | Minor Dark Summon + |