Metamagic (4e Keyword)

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Powers with the Metamagic Keyword may be used once a round. You may only affect a power with one Metamagic Power at a time.

Metamagic feats were first introduced in the Arachonomicon.

Metamagic Feats
Name Summary Tier
Coercive Spell Your spell cause a -2 penalty to the target's will defence. Paragon
Deafening Spell All creatures hit by your attack spell are deafened. Paragon
Disrupting Spell Your spell cause a -2 penalty the target's attack rolls made as part as non-martial powers. Paragon
Empower Spell +1d8 Paragon
Enervate Spell Your attack spells have the necrotic keyword and you deal +4 damage. Heroic
Enlarge Spell -2 penalty to attack roll, +1 burst or blast Heroic
Extend Spell -2 damage, +5 Range Heroic
Fell Drain Foes damaged by your spells are also weakened. Paragon
Fell Terror Foes hit by your spells are dazed. Paragon
Fell Weaken Foes hit by your spells take a -2 penalty to Strength based checks. Paragon
Maximize Spell Maximized damage to one target, as if a Critical Hit Epic
Metanode Spell When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round. Heroic
Quicken Spell Cast spell as a Minor Action Epic
Radiant Spell Your spells create an area of light. Paragon
Split Spell Target additional target with ranged spell. Paragon
Umbral Spell Your spells create an area of darkness. Paragon



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