Maximize Maneuver (3.5e Feat)

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Author: Zhenra-Khal (talk)
Date Created: 5/22/2017
Status: Complete
Editing: Clarity edits only please
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Maximize Maneuver [Metamaneuver] Prerequisites: Ability to initiate any maneuver with variable effects, such as damage.Benefit: All variable, numeric effects (Such as damage, but not saving throws) of a Maximized Maneuver are maximized. You can Maximize any maneuver you know that is up to 3 levels lower than the highest-level maneuver you know; Thus if you could use 8th-level maneuvers, you could Maximize any maneuver of 5th level or lower. This is affected by initiator level decreases.

Once you initiate a Maximized maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 3 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.



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Article BalanceHigh +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteAbility to initiate any maneuver with variable effects + and such as damage. +
RatingUndiscussed +
SummaryYou can Maximize a maneuver. +
TitleMaximize Maneuver +
TypeMetamaneuver +