Magical Mushroom (3.5e Invocation)

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Author: Leziad (talk)
Date Created: 17th March 2018
Status: Complete
Editing: Clarity edits only please
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Magical Mushroom
Verdant Channeler Least; 1st

You grow a small vividly colored magical mushroom in your hands. The mushroom is charged with energy and will explode in a 10-ft-radius burst color spray (eiji) centered on it. If a creature fails its save against the effect it is also affected by a lesser confusion effect for 1 round/level.

It can be thrown with a range of 10-ft and it explodes 3 rounds after its creation, although you may detonate it early as a free action. Alternatively the channeler may create a stable mushroom that lasts for 1 minute per level, but shrivels and dies harmlessly once the duration passes. She may only have a single mushroom in creation at any time, whenever she creates a new mushroom the previously created mushroom immediately shrivels and dies.

Alternatively if a creature consumes the mushroom it must make a Fortitude save or become confused for 1 hour and gain a minor psychosis. In a non-combat situation, any rolls on the confusion table making the creature attack another creature becomes "Do nothing but babble incoherently".



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Leziad's Homebrew (4512 Articles)
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AuthorLeziad +
Identifier3.5e Invocation +
LevelVerdant Channeler Least +
RatingUndiscussed +
SummaryYou create a magically charged mushroom that will explode in a burst of radiance. +
TitleMagical Mushroom +