Magic Chaser (3.5e Spell)
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Evocation [Force] | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S, F |
Casting time: | 1 standard action |
Range: | Medium (100 ft + 10 ft/level) |
Targets: | One creature or up to five creatures within 15 ft, see text |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
No matter where he ran, the bolts of golden light continued to chase him relentlessly.
This spell fires off a single magic missile from your location at a target in range, as per the normal spell. At the beginning of each of your turns for the duration of the spell, it automatically fires a magic missile at the same target so long as they are a viable target. At 6th level and every four levels beyond (10th, 14th, and 18th) you gain another missile. Unlike magic missile, if there are other enemy targets in range it automatically attacks enemy targets within 15 ft with one missile (with at least one missile going to the main target), striking the closest targets first.
You can switch your primary target as a move action. On turns without a valid target, this spell waits idle and does nothing.
Unlike magic missile, it is possible to shake off the tracking of this spell by spending two move actions to do nothing but move or by taking the Run action.
Focus: A small golden model of a sextant or compass.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and F + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | A magic missile effect which scales poorly, but goes off every round autonomously. + |
Title | Magic Chaser + |