MK14 Battlerifle (3.5e Equipment)
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MK14 Battlerifle
Martial Two-Handed Projectile
Cost: | 300 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 2d4 |
Critical: | 19-20/x2 |
Range Increment: | 5-200' |
Weight2: | 14 lbs |
Type3: | Piercing |
HP4: | 20 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A high-range assault rifle. A MK14 is fired as a(n) attack action, is loaded with heavy cartridges, holds 5 rounds in a standard magazine, and require a move action to reload.
Scope: Can use iron sights or scope to aim. However, it requires a minute to attach or remove the scope. Without the scope the range is 5-100 feet, with the scope the range is 15-200 feet. Better to remove in close-quarters and attach for long range.
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