Lizardfolk Commoner (5e)

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 5th edition Pointer  + 

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Lizardfolk Commoner (pointer) [1] [2]
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 13 (natural armor)
Hit Points: 16
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Stealth, Survival
Senses: passive Perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Bite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Unofficial Description: Lizardfolk without weapons.


This creature is found in the following adventure:


Sources and Notes[edit]

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  4. Action matches that of the SRD5 Lizardfolk.

Back to Main Page5eMonsterHumanoidLizardfolk

Adventure ListDanger at Dunwater +
AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval0.25 +
Canontrue +
Challenge Rating1/4 +
Experience Points50 +
FeaturesHold Breath + and Bite +
HabitatForest + and Swamp +
Hit Points16 +
NameLizardfolk Commoner +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextLizardfolk Commoner 5e +
SubtypeLizardfolk +
SummaryLizardfolk without weapons. +
TypeHumanoid +