Koopa Throwing Hammer (3.5e Equipment)
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Koopa Throwing Hammer
Exotic Light Thrown Melee
Cost: | 9 gp |
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Damage (Small): | 1d4 |
Damage (Medium)1: | 1d6 |
Critical: | 20/x2 |
Range Increment: | 30' |
Weight2: | 3 lbs |
Type3: | Bludgeoning
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1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Perfectly balanced and with a pointed and somewhat hollow head, it makes a great throwing weapon. It counts as a light martial weapon for Koopas, and as a light exotic weapon for all others. It gives a +2 bonus on Feint checks.
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Author | Morpholomew Bark + |
Class | Thrown + and Melee + |
Cost | 9 gp + |
Critical | 20/x2 + |
Damage | 1d6 + |
Damage Type | Bludgeoning + |
Hardness | Default + |
Hit Points | Default + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 30 + |
Rating | Undiscussed + |
Size | Light + |
Title | Koopa Throwing Hammer + |
Weight | 3 + |