Iron Wheel (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 12-30-14
Status: Skeletons
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Iron Wheel
Conjuration (Creation)
Level: Sorcerer/Wizard 5, Wu Jen (Metal) 4
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One Iron Wheel
Duration: 1 round/level (D)
Saving Throw: Reflex negates
Spell Resistance: No

You see wheel? Pain you feel.

You conjure up a spiked iron wheel which roars ahead, running over creatures and generally causing a bad day. The wheel takes up a 5 ft square and moves up to 80 ft in a straight line each round, passing through creature's squares and forcing a Reflex save or dealing 10d6 magical bludgeoning and piercing damage. The wheel can change directions each round, though when moving it can only travel in straight lines. You can command it to pursue a single creature, or to follow a set pattern (up to four rounds of actions) until its duration is up. Changing its programming is a move action.

The iron wheel can climb up walls and on ceilings due to its spikes, but at half speed. The wheel does not provoke attacks of opportunity for movement, but it may be attacked and destroyed. It has hardness 10 and 5 hp per caster level, AC 10.

Material Component: A small iron spoke.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 + and Wu Jen (Metal) 4 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummarySummon a giant wheel which runs over your opponents again and again and again. +
TitleIron Wheel +