Inglorious Maiming Shot (3.5e Maneuver)

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Author: The Demented One
Date Created: 12/13/2008
Status: Complete
Editing: Spelling and grammar only
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Inglorious Maiming Shot
Black Rain (Strike)
Level: 4
Prerequisite: One Black Rain maneuver
Initiation Action: 1 standard action
Range: Firearm attack
Target: One creature
Duration: 5 rounds
Saving Throw: Fortitude negates

Nothing is more cruel than a bullet in the guts, the cruel, bleeding wound it leaves. Such a shot all but guarantees a slow and miserable death that is worlds apart from the clean kill of a shot to the head.

As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the opponent must make a Fortitude save, DC 14 + your highest mental ability score, or take 2 points of Constitution damage. In addition, they suffer a grievous bleeding wound, causing them to take 1d6 damage each subsequent round for 5 rounds. Magical healing equal to the amount of damage dealt by this strike or a Heal check with DC equal to 14 + your highest mental ability score ends the bleeding. If the bleeding is not healed before the end of the 5 rounds, then the foe takes an additional 2 Constitution damage. Foes that are immune to precision damage are immune to the Constitution damage and bleeding from inglorious maiming shot.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlack Rain

DisciplineBlack Rain +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryFirearm attack deals 2 Constitution damage, leaves bleeding wound. +
TitleInglorious Maiming Shot +
TypeStrike +