Inflict Wounds (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 2-2-15
Status: Complete
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Inflict Wounds
Necromancy
Level: Blackguard 1, Cleric 1, Destruction 1
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Your hand glows black with a cold numbing dread, and with a touch your flesh withers away.

You deal negative energy damage equal to 10% of a creature's maximum hp total (or 1d8 + 1 per caster level, if higher) with a touch. Against creatures powered by negative energy, this heals 10% of the creature's maximum hp (or 1d8 + 1 per caster level, if higher) in damage instead to a maximum of 20 hp.

You can cast this spell in a higher level spell slot, increasing the spell DC as if using Heighten Spell, and inflicting an additional 10% per spell level (to a maximum of 90% at 9th level). This also increases the damage to 1d8 per spell level + 1 per caster level if that amount would be more than the percentage-based healing to the target. The maximum damage inflicted is increased by +20 hp.

Lastly, you can increase the spell level (as per above) by four in order to change the range to Close, and target up to one creature per CL. This does not increase the damage of the spell. You may use this in conjunction with the damage above (for example, you could inflict a number of creatures equal to your CL within Close range by 30% of their maximum HP by casting this as a 7th level spell (1 for the base + 4 for the increased range + 2 for the +20% healing)

This spell is designed to replace the inflict series of spells.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 1 +, Cleric 1 + and Destruction 1 +
RangeTouch +
Rated BySpanambula +
RatingRating Pending +
SchoolNecromancy +
SummaryCause hp damage with a touch. Designed to replace the inflict series of spells. +
TitleInflict Wounds +