Infinite Barrel Roll (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-15-11
Status: Complete
Editing: Clarity edits only please
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Infinite Barrel Roll
Aerial Ace (Counter)
Level: 9
Prerequisite: Need four Aerial Ace maneuvers
Initiation Action: Immediate Action
Range: Personal
Target: Self
Duration: Until beginning of your next turn
You become a tornado spinning in place, endless arrows and rays deflecting off and returning right to their senders.

With a absurdly powerful spin you gain the effects of the Infinite Deflection feat for 1 round, except you can deflect any ranged attack including ray spells and siege weapons. When you deflect an attack, you send it right back to its source at the same attack roll, save DCs, and damage as the original. You do not need a hand free, as you can use your wings (or a gale of wind if using supernatural flight) to deflect the ranged attack. You spin so dramatically fast with this ability you are left staggered for 1 round after it ends.

This maneuver is a supernatural ability if you are using a magical means of flight or to deflect rays, otherwise it is extraordinary.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAerial Ace


Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level9 +
Rated BySurgo +
RatingRating Pending +
SummaryDeflect any amount of anything ranged that comes your way, and then throw them back! +
TitleInfinite Barrel Roll +
TypeCounter +