Iconoclub (3.5e Equipment)
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Iconoclub
Exotic Two-Handed Melee
Cost: | 75 gp |
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Damage (Small): | 1d8 |
Damage (Medium)1: | 2d6 |
Critical: | 20/x2 |
Weight2: | 8 lbs |
Type3: | Bludgeoning |
HP4: | 10 |
Hardness: | 5 (wood) or 10 (iron) |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Weapons of the religious, the iconoclub is essentially a giant holy or unholy symbol on a pole swung at high velocity for the heads of the opposition. Formed commonly out of wood, iron, or alchemical silver these clubs are difficult to use as holy symbols are not usually balanced for weapon use. They count as an appropriate holy or unholy symbol and divine casters can use somatic components through the weapon.
Though mundane, the blessings on the weapon allow it to bypass DR/alignment of one alignment associated with the deity in question, or one alignment of choice on creation with a true neutral deity. Creatures with the opposing subtype are At Bay from the wielder of the iconoclub and may be repelled as a vampire when "presented" as written in vampire weaknesses. In addition, alignment based enhancements such as Holy have their cost reduced by +1 to a minimum of +1.
Clerics with the War Domain may choose to be proficient in their own deities holy symbol as part of their granted power.
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