Horizon Line Punch (3.5e Maneuver)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Setting Sun (Strike) | |
Level: | 2 |
---|---|
Prerequisite: | One Setting Sun maneuver |
Initiation Action: | 1 full attack action |
Range: | 5 ft/level |
Area: | All creatures in a line. |
Duration: | Instantaneous |
Saving Throw: | None |
The minions jumped up, but your fist knocks them all down!
You move up to 5 ft/level in a straight line, making an attack with an unarmed strike, monk weapon, or discipline weapon at your highest attack bonus against every creature you pass through or within your reach. You do not provoke attacks of opportunity for movement, and can move in any direction (but fall as normal at the end if unable to fly or otherwise move through the medium). It ignores difficult terrain, and moves half speed through effects which would slow it down further such as solid fog.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Setting Sun
Eiji-kunv |
---|