Heat Sink (3.5e Maneuver)
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Desert Wind (Counter) | |
Level: | 8 |
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Prerequisite: | Need three Desert Wind maneuvers |
Initiation Action: | Immediate Action |
Range: | 60 feet |
Effect or Area: | 60-foot radius around user |
Duration: | Instantaneous |
The enemy rained fire and death upon the weakened party, fireballs exploding every which way! But when the smoke cleared not only was the party standing, but they were looking stronger than before!
You absorb the fire damage in an area, absorbing the heat and transforming it into life-giving energy. You may use this as an immediate reaction to fire damage occuring anywhere within 60 feet of you. The damage is negated, and the damage it would have done before resistances and immunities is absorbed as healing. You may then spread this pool of healing to yourself and any allies in 60 feet in the same motion.
For example if a fireball goes off 30 feet from you which deals 43 damage, you can negate the damage and then heal yourself for 20 points of damage, and heal two of your allies for 10 and 13 points of damage respectively.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
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