Healing Spirit (One)
Healing Spirit [1] [2] (Spell)
Level: 2nd-level
Class List: Druid, Ranger
School: Conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: True
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature[3] you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Sources and Notes[edit]
- ↑ Mike Mearls, Jeremy Crawford, et. al. (November 2017). Xanathar's Guide to Everything. (5e 2014) Wizards of the Coast. ISBN 9780786966110. p. 157. Licensed: © Wizards of the Coast.
- ↑ class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
- ↑ Rule Tip: You're a Creature: A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. — UA 2020 Subclasses Part 3
Main Page → One D&D → Spell
Main Page → One D&D → Unearthed Arcana
Canon | false + and true + |
Cast Time | 1 bonus action + |
Component | V + and S + |
Concentration | true + |
Level | 2 + |
Name | Healing Spirit + |
Range | 60 feet + |
Scalable | true + |
School | Conjuration + |
SortText | Healing Spirit (One) One + |
Spell List | Druid + and Ranger + |
Summary | You create an area that heals creatures within it. You may use a bonus action to move the area each turn. + |
Unearthed Arcana | true + |