Haywire Wand (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ganteka Future (talk)
Date Created: 15 February 2015
Status: Tentative Completion
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Haywire Wand[edit]

Price: As wand
Body Slot: Held
Caster Level: 5th (minimum)
Aura: As wand
Activation: Use-activated, Standard action deactivated
Weight: 1 ounce

He drew out the small stick from his robe and with a flick, a purple bolt of lightning zapped forth. He tucked it away proudly, only to have the thing go off in his pocket and unexpectedly zorch a nearby cherry tree.

These wands are often created by casters who desire to put more charges into a wand than normal. In fact, a newly created haywire wand often carries 60 charges (worth 120% market price) instead of 50. Haywire spells typically look slightly different than their counterparts. A Spellcraft skill check (DC 25 + spell level) made to identify the spell will identify it as from a haywire wand. A casting of identify has a 1% chance per caster level to reveal that the wand is a haywire wand. Analyze dweomer reveals a haywire wand for what it is.

A haywire wand is a magical wand that must be commanded to stop after activation with a standard action. Use Magic Device skill checks made to deactivate a haywire wand have a DC of +5 over the DC to activate it. A haywire wand has a 10% chance of casting the spell within for free (not expending a charge) each time it casts a spell. Upon expending its last charge or getting broken, a haywire wand explodes dealing 1d6 untyped damage per spell level to everything within its space. A haywire wand functions differently depending on the type of spell contained within:

  • Spells cast on targets or objects continue to cast upon the same target during that activation so long as the target remains within range. If the target leaves the spell's range, the haywire wand wastes a charge each round until deactivated, empty or the target returns.
  • Spells cast on areas continue to cast upon the same relative area during that activation, casting on a new area if the wand moves.
  • Spells with a duration of "Concentration" spend charges each round after concentration ceases until deactivated.
  • If no longer held, spells with rays, cones, lines or other directional aiming fire off in a random direction.



Back to Main Page3.5e HomebrewEquipmentCursed Items

AuthorGanteka Future +
Body SlotHeld +
CostAs wand +
Identifier3.5e Equipment +
Rated ByEiji-kun +
RatingRating Pending +
SummaryA cursed wand that needs a standard action to deactivate it, otherwise it goes off every round until empty… then explodes. +
TitleHaywire Wand +