Gravelord's Dance (3.5e Spell)
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Necromancy | |
Level: | Dread Necromancer 7 |
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Components: | V, S |
Casting time: | 1 full-round action |
Range: | Close (25 ft + 5 ft/2 levels-7,5 meters + 1,5 meters) |
Area: | 30 feet radius (9 meters) |
Duration: | Instantaneous |
Saving Throw: | Reflex halves |
Spell Resistance: | Yes |
Bony and black curved swords jumped out of the ground, making the heroes fall.
All creatures in a 30 feet radius (9 meters) must make a Reflex save to halve 10d6 of damage (half negative energy, half divine) as blades exit the ground with tremendous force. In addition, all those that suffer damage from this spell's effect must make a trip check to avoid falling prone. The swords use the caster's level, casting attribute's modifier and a +6 as the bonus on the roll.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dread Necromancer
the bluez in the dungeonv |
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Facts about "Gravelord's Dance (3.5e Spell)"
Article Balance | High + |
Author | the bluez in the dungeon + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Dread Necromancer 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Jutting swords of black energy emerge from the ground, slashing everyone. + |
Title | Gravelord's Dance + |