Gene-modded (3.5e Template)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 4th February 2014
Status: Finished
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Gene-modded[edit]

Either through science or magic, some creatures are greatly enhanced even before they are born. Their very genes twisted to make a being of great potential. A gene-modded creature appears much like the base creature, except it is very well shaped, often in the image or preference of it creator. A gene-modded creature starts with a significant genetic advantage over the base creature, some are artificially magically or psionically awakened while other have their DNA spliced with xeno genes. In any case a gene-modded creature is often arrogant and they often suffer from superiority complexes, believing they are inherently set to succeed.

Biomancers creating a Gene-Modded creature.

Creating a Gene-modded Creature[edit]

"Gene-modded" is a an inherited template that can be added to any base creature with the humanoid or monstrous humanoid type.

Ability Scores: A gene-modded receives a +4 bonus to any one of her ability scores, and a +2 bonus to all her other ability scores.

Size and Type: A gene-modded creature's type change to aberration (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, hit points or skill points. Size is unchanged.

Feat: A gene-modded creature receives a bonus feat for which she meets the prerequisites.

Skills: A gene-modded creature receives 4 extra skill points at 1st level and 1 extra skill point at each additional level.

Saving Throw: A gene-modded creature gains a +1 bonus on all saving throws.

Gene Mods: The eponymous ability of the gene-modded, she must choose two abilities from the following list. Once chosen those abilities cannot be changed.

  • Alien Origin: The gene-modded receives the xenoblooded type. Unlike a normal xenoblooded creature she has a bio-energy pool and may select [xenotheric] feat as if she had the xenotheric subtype.
  • Bionic: The gene-modded possess an inner bioelectronic component that can house a ring, amulet or similar magic item. She gains an additional item slot that can be used for ring, necklace and similar small items (the DM judges what qualifies). The item is housed safely within the body and it takes the gene-modded 10 minutes of meditation to expel or equip it.
  • Enhanced Biochemistry: The gene-modded creature adds one third of her character level (rounded down, minimum 1) to initiative, intelligence, wisdom and charisma checks.
  • Enhanced Learning Capacity: The gene-modded receives the copy technique feat even if she does not meet the prerequisites, and 4 extra skill points at 1st level and 1 extra skill point at each additional level which stack with the skill points granted by this template.
  • Enhanced Senses: The gene-modded gains blindsense 10 ft, darkvision 60' (if she already has darkvision it increase by 60 feet), lowlight vision and scent.
  • Hidden Combat Training: The gene-modded is proficient with all weapons and armors, including exotic weapons and armors. She also receives an additional hit point per hit die.
  • Magical Affinities: The gene-modded receives the hidden sorcery feat as a bonus feat, even if she does not meet the prerequisites. The caster level of the granted spell is equal to your character level. Additionally you may select two cantrips, which you may cast at will as spell-like abilities.
  • Psionic Awakening: The gene-modded gains the psionic subtype and receives Hidden TalentXPH as a bonus feat even if she does not meet the prerequisites. The manifester level of the granted power is equal to your character level, additionally the bonus power points granted by the feat is 2 or your character level whichever is higher.

Humanoid Shape: A gene-modded creature is an extremely well shaped, physically attractive member of it species. Despite being aberration, a gene-modded creature counts as a member of her former type when doing so would be advantageous. For example, she can disguise herself as member of her former type without penalties.

Superior Genetics: A gene-modded's lifespan is multiplied by two and she receive a +6 bonus on saving throw against diseases and poisons.

Favored Class: A gene-modded creature's favored class become 'All'.

Challenge Rating: +2

Level Adjustment: +2



Back to Main Page3.5e HomebrewMonstersTemplates

Leziad's Homebrew (4433 Articles)
Leziadv
AuthorLeziad +
CR2 +
Identifier3.5e Template +
Level Adjustment2 +
Rated ByEnigma +
RatingRating Pending +
SummaryEither through science or magic, some creatures are greatly enhanced even before they are born. Their very genes twisted to make a being of great potential. +
TitleGene-modded +