Gambler's Guile (3.5e Maneuver)
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Coin's Edge (Boost) | |
Level: | 4 |
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Prerequisite: | Two Coin's Edge Maneuvers |
Initiation Action: | Free Action |
Range: | Personal |
Target: | Damage Dice |
Duration: | Instantaneous |
Saving Throw: | None |
Activate this maneuver only when rolling damage on an attack. For each damage die you roll, attempt to predict the result. This includes external sources, like sneak attack damage. For each die you correctly predict, roll another of its kind, and add the damage to the total. Predict the result of these dice as well. If those predictions are correct, add more. Keep going until you fail to predict every die. If you add at least 100 extra damage this way, you reach Jackpot, at which point the attack mimics a Coup de Grace, being a critical requiring a save against death, and you also store a free use of Miracle, which you can use at any point later.
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Facts about "Gambler's Guile (3.5e Maneuver)"
Article Balance | High + |
Author | SecondDeath777 + |
Discipline | Coin's Edge + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Call the result of your damage dice. If you're right, add more. You can call those, too. And so on. + |
Title | Gambler's Guile + |
Type | Boost + |