Gambler's Guile (3.5e Maneuver)

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Author: SecondDeath777 (talk)
Date Created: 24 December 2017
Status: I dunno.
Editing: Clarity edits only please
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Gambler's Guile
Coin's Edge (Boost)
Level: 4
Prerequisite: Two Coin's Edge Maneuvers
Initiation Action: Free Action
Range: Personal
Target: Damage Dice
Duration: Instantaneous
Saving Throw: None
The essence of gambling is the hope of betting on slim chances for big gains. This maneuver, while bizarre and unreliable, captures that essence, allowing for massive damage at the cost of uncertainty.

Activate this maneuver only when rolling damage on an attack. For each damage die you roll, attempt to predict the result. This includes external sources, like sneak attack damage. For each die you correctly predict, roll another of its kind, and add the damage to the total. Predict the result of these dice as well. If those predictions are correct, add more. Keep going until you fail to predict every die. If you add at least 100 extra damage this way, you reach Jackpot, at which point the attack mimics a Coup de Grace, being a critical requiring a save against death, and you also store a free use of Miracle, which you can use at any point later.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCoin's Edge

Article BalanceHigh +
AuthorSecondDeath777 +
DisciplineCoin's Edge +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryCall the result of your damage dice. If you're right, add more. You can call those, too. And so on. +
TitleGambler's Guile +
TypeBoost +