Galeforce Wind (3.5e Maneuver)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Aerial Ace (Strike) [Air] | |
Level: | 4 |
---|---|
Prerequisite: | Needs one Aerial Ace maneuver |
Initiation Action: | Standard Action |
Range: | 30 ft. |
Area: | 30-ft. radius burst away from yourself |
Duration: | 1 round |
Saving Throw: | Fortitude Negates |
You create a severe blast of air similar to gust of wind but in a 30 ft. radius away from yourself. The effects are as the spell, but completely prevent ranged attacks by normal material weapons like wind wall. You can exclude your allies from this effect due to the supernatural control you have over the winds.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
---|
Facts about "Galeforce Wind (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Air + |
Discipline | Aerial Ace + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | A blast of wind out from you pushes away enemies, gases, and projectiles. + |
Title | Galeforce Wind + |
Type | Strike + |