Flash Bang (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Flash Bang
Crazy Gadget (Strike) [Light, Sonic]
Level: 3
Prerequisite: Needs one Crazy Gadget maneuver
Initiation Action: Standard
Range: 20 ft range increment
Area: 10 ft radius burst
Duration: See text
Saving Throw: Fortitude negates, Reflex negates, Will negates

With a bright flash you lose focus, and your ears start ringing.

You throw a nonlethal explosive that detonates into a bright flash, thunderous peal, and shockwaves. Creatures in the area take 1d8 nonlethal sonic damage and must make a Fortitude, Reflex, and Will save DC 13 + Intelligence modifier. A failed Fortitude save deafens targets for 1 minute. A failed Reflex save blinds targets for 1 round. A failed Will save robs them the ability to use any swift or immediate actions or any attacks of opportunity for 1 round.

If a sunrod and thunderstone are consumed as part of initiating, creatures are dazzled for 1 minute regardless of the saving throw (for the sunrod), and deafened for 1 round even on a successful save (for the thunderstone).


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorLight + and Sonic +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryYou throw a dazzling explosive that blinds, deafens, and denies counterattacks. +
TitleFlash Bang +
TypeStrike +