Flash Bang (3.5e Maneuver)
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Crazy Gadget (Strike) [Light, Sonic] | |
Level: | 3 |
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Prerequisite: | Needs one Crazy Gadget maneuver |
Initiation Action: | Standard |
Range: | 20 ft range increment |
Area: | 10 ft radius burst |
Duration: | See text |
Saving Throw: | Fortitude negates, Reflex negates, Will negates |
With a bright flash you lose focus, and your ears start ringing.
You throw a nonlethal explosive that detonates into a bright flash, thunderous peal, and shockwaves. Creatures in the area take 1d8 nonlethal sonic damage and must make a Fortitude, Reflex, and Will save DC 13 + Intelligence modifier. A failed Fortitude save deafens targets for 1 minute. A failed Reflex save blinds targets for 1 round. A failed Will save robs them the ability to use any swift or immediate actions or any attacks of opportunity for 1 round.
If a sunrod and thunderstone are consumed as part of initiating, creatures are dazzled for 1 minute regardless of the saving throw (for the sunrod), and deafened for 1 round even on a successful save (for the thunderstone).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Light + and Sonic + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | You throw a dazzling explosive that blinds, deafens, and denies counterattacks. + |
Title | Flash Bang + |
Type | Strike + |