Flak Spinner (3.5e Maneuver)
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Crazy Gadget (Strike) | |
Level: | 7 |
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Prerequisite: | Needs two Crazy Gadget maneuvers |
Initiation Action: | Standard |
Range: | Medium (100 ft + 10 ft/level) |
Area: | 20 ft radius burst |
Duration: | 1 round/level (D) |
Saving Throw: | Reflex half |
This brutal weapon is actually just a seriously malfunctioning science experiment. It was supposed to clean the house...
You throw out a small disk that begins spinning and spitting out shrapnel in all directions. Immediately upon deploying, and whenever a creature passes through or ends their turn in the area, creatures take 1d6 points of magic slashing damage per level. Lightly armored or no armor creatures take an additional +1 damage per level, as the flak is very effective on exposed flesh. No matter how many times a creature passes through the area they only take damage once each round.
It shoots out new shrapnel each round, but the object shooting the flak can be destroyed (AC 18 for size, hardness 10, 40 hp) to end the effect. You can only have one flak spinner deployed at a time, as deploying a new one ends the previous effect.
This gadget uses an amount of magic and is thus a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Release a spinning mine that shoots out sharp shrapnel in all directions. + |
Title | Flak Spinner + |
Type | Strike + |