Firefighter (3.5e Domain)
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Firefighter Domain
You are a paragon of the community, protecting everyone against raging fires. Any deity that grants the Community or Water domain may grant this domain.
Granted Powers[edit]
You gain the ability to Extinguish Fire. You must consume turn/rebuke attempts as a standard action to activate this ability. Range is the same as turn/rebuke undead. You can choose to use it in three ways:
-Quench Flame: This effect instantly extinguishes 200 cubic feet (5,5 cubic meters) of non magical fire per level.
-Counterspell: This works as the act of counterspelling, but countering only effects with the [Fire] descriptor or spells that appear on the Fire domain spell list, or that clearly involve fire. To successfully dispel the magic fire you must make a dispel check (1d20 + caster level, maximum +20) against a DC equal to 11 + caster level of the effect. It can be used a prepared action.
-Dismiss Fire Creature: This effect targets a single extraplanar creature of the fire subtype within range. The creature can negate the effect with successful Will save against a DC equal to 10 + 1/2 cleric level + Wisdom modifier.
Firefighter Domain Spells[edit]
- Extinghuish ball/Drenching orb
- Suppression mist
- Knock
- Passwall
- Dispel fireFr
- Antifire globe[1]
- Flood pump
- Greater prying eyes[2]
- Elemental swarm[3]
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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