Field Medic (3.5e NPC Class)
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A NPC class for a mundane battlefield healer.
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Field Medic[edit]
A field medic is a military healer, usually following an army and providing medical services. Many of them are trained as proper doctors. They are however less skilled in combat than a warrior.
Making a Field Medic[edit]
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Dress Wound +1d6, Medical Training | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Battlefield Medic | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Dress Wound +2d6 | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Medic Rush +10 ft. | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Healing Supplies | ||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Dress Wound +3d6 | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | |||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | Medic Rush +20 ft. | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | Dress Wound +4d6 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | Dress Wound +5d6 | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | |||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | Dress Wound +6d6 | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | Medic Rush +30 ft. | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | Dress Wound +7d6 | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +12 | |||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Field Medic.
Weapon and Armor Proficiency: A field medic is proficient with all simple weapons and one martial weapon of their choice. A field medic is proficient with light and medium armor and all shields (except tower shields).
Dress Wound (Ex): A field medic can take a standard action to dress and clean the wound of a conscious ally she can touch. She must make a DC 15 Heal check, healing 1 hit point plus an additional hit point for each 5 she beats the heal check by. In addition to the healing, the field medic grants the target 1d6 temporary hit points, up to the difference between the target's current hit and their maximum hit points. These temporary hit points do not stack with other sources of temporary hit points and last for 1 hour. If the target receives magical healing, an equal number of temporary hit points granted by this ability are converted into hit points. A creature may only benefit from dress wound once per hour. Using dress wound consume 1 charge of a healer's kit.
At 3rd level and each 3 levels thereafter, the field medic grants an additional +1d6 temporary hit points with a use of dress wound.
Medical Training: A medic may use either their Wisdom or Intelligence as their key ability modifier for Heal.
Battlefield Medic (Ex): A 2nd level field medic does not provoke attacks of opportunity when using the Heal skill. She gain a +4 bonus on a Heal check made to stabilize a creature.
Medic Rush (Ex): A 4th level medic has to be quick on call, ready to rush across lines to save a life. She gains a +10 bonus to her speeds when moving toward an unconscious or dying creature. At 8th level and 16th level she increases the speed bonus from this ability by 10 ft.
Healing Supplies (Ex): A 5th level medic can spend 1 hour gathering supplies from the wild or local pharmacy. This gives them 10 uses as a healer's kit. Because of its improvised nature, a field medic's medical supplies cannot be used by another creature and cannot be sold. She may only have 10 charges from this ability at most, additional uses of it simply return the total charge to 10.
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Leziadv |
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Article Balance | Moderate + |
Author | Leziad + |
Base Attack Bonus Progression | Moderate + |
Class Ability Progression | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e NPC Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Climb +, Concentration +, Craft +, Diplomacy +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 4 + |
Summary | A NPC class for a mundane battlefield healer. + |
Title | Field Medic + |
Will Save Progression | Good + |