Feral Dash (3.5e Maneuver)
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Tiger Claw (Counter) | |
Level: | 1 |
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Initiation Action: | Immediate |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | None |
When subject to an attack roll or a Reflex save, you may make a Jump check. If your result exceeds the attack roll or save DC, you take half damage and may move up to 10 ft in any direction as you leap out of the way. This is not evasion, and evasion does not apply if you succeed on a Reflex save with this maneuver.
If you fail your result by 10 or more, you take +50% more damage from the attack as you are left open.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Tiger Claw
Eiji-kunv |
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Facts about "Feral Dash (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Tiger Claw + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Unrated + |
Summary | Jump out of the way of attacks, but don't botch it or you'll be sorry. + |
Title | Feral Dash + |
Type | Counter + |