Fantasy Genetics (3.5e Variant Rule)
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FANTASY GENETICS
Introduction[edit]
If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children.
Rule Mechanics[edit]
To determine the stats for a newborn baby:
1. Determine the baby’s kindred. Use common sense, the amalgam template from Green Ronin Advanced Bestiary, or some other template that can combine the two kindreds.
2. Roll 1d90 on the Inherited Ability Scores Table below.
2a. Where the baby’s kindred has a fixed score, use that.
2b. For any other score, the 1d90 determines which row you use, the column determines which equation is used to determine the score (as modified by steps 3 and 4.
2c. Determine 'other scores' as described below.
3. Apply the baby’s race modifiers. If the kindred’s base score is below 10, use the Monster Player Characters’ Ability Scores table or the Monster Player Characters’ Intelligence Scores table, as appropriate. (These tables can be found in the DMG or the SRD.) If the result is higher or lower than is allowed by the rules, adjust until the result is appropriate.
4. Apply the baby template.
Die Roll | Mothers Score – Mother’s Racial Modifier | Father’s Score – Father’s Racial Modifier | Determine this score in step 2c, as described below under 'Determining Other Scores' |
---|---|---|---|
1 | Con, Cha | Dex, Int | Str, Wis |
2 | Con, Cha | Dex, Wis | Str, Int |
3 | Con, Cha | Int, Wis | Str, Dex |
4 | Con, Cha | Str, Dex | Int, Wis |
5 | Con, Cha | Str, Int | Dex, Wis |
6 | Con, Cha | Str, Wis | Dex, Int |
7 | Con, Int | Dex, Cha | Str, Wis |
8 | Con, Int | Dex, Con | Str, Cha |
9 | Con, Int | Dex, Wis | Str, Cha |
10 | Con, Int | Str, Cha | Dex, Wis |
11 | Con, Int | Str, Dex | Wis, Cha |
12 | Con, Int | Str, Wis | Dex, Cha |
13 | Con, Int | Wis, Cha | Str, Dex |
14 | Con, Wis | Dex, Cha | Str, Dex |
15 | Con, Wis | Dex, Int | Str, Cha |
16 | Con, Wis | Int, Cha | Str, Dex |
17 | Con, Wis | Str, Cha | Dex, Int |
18 | Con, Wis | Str, Int | Dex, Cha |
19 | Dex, Cha | Con, Int | Str, Dex |
20 | Dex, Cha | Con, Wis | Str, Int |
21 | Dex, Cha | Int, Wis | Str, Con |
22 | Dex, Cha | Str, Con | Int, Wis |
23 | Dex, Cha | Str, Int | Con, Wis |
24 | Dex, Cha | Str, Wis | Int, Con |
25 | Dex, Con | Int, Cha | Str, Wis |
26 | Dex, Con | Int, Wis | Str, Cha |
27 | Dex, Con | Str, Cha | Int, Wis |
28 | Dex, Con | Str, Int | Wis, Cha |
29 | Dex, Con | Str, Wis | Int, Cha |
30 | Dex, Con | Wis, Cha | Str, Int |
31 | Dex, Int | Con, Cha | Str, Wis |
32 | Dex, Int | Con, Wis | Str, Cha |
33 | Dex, Int | Str, Cha | Con, Wis |
34 | Dex, Int | Str, Con | Wis, Cha |
35 | Dex, Int | Str, Wis | Con, Cha |
36 | Dex, Int | Wis, Cha | Str, Con |
37 | Dex, Wis | Con, Cha | Str, Int |
38 | Dex, Wis | Con, Int | Str, Cha |
39 | Dex, Wis | Int, Cha | Str, Con |
40 | Dex, Wis | Str, Cha | Con, Int |
41 | Dex, Wis | Str, Con | Int, Cha |
42 | Dex, Wis | Str, Int | Con, Cha |
43 | Int, Cha | Con, Wis | Str, Dex |
44 | Int, Cha | Dex, Con | Str, Wis |
45 | Int, Cha | Dex, Wis | Str, Con |
46 | Int, Cha | Str, Con | Dex, Wis |
47 | Int, Cha | Str, Dex | Con, Wis |
48 | Int, Cha | Str, Wis | Dex, Con |
49 | Int, Wis | Con, Cha | Str, Dex |
50 | Int, Wis | Dex, Cha | Str, Con |
51 | Int, Wis | Dex, Con | Str, Cha |
52 | Int, Wis | Str, Cha | Dex, Con |
53 | Int, Wis | Str, Con | Dex, Cha |
54 | Int, Wis | Str, Dex | Con, Cha |
55 | Str, Cha | Con, Int | Dex, Wis |
56 | Str, Cha | Con, Wis | Dex, Int |
57 | Str, Cha | Dex, Con | Int, Wis |
58 | Str, Cha | Dex, Int | Con, Wis |
59 | Str, Cha | Dex, Wis | Con, Int |
60 | Str, Cha | Int, Wis | Dex, Con |
61 | Str, Con | Dex, Cha | Int, Wis |
62 | Str, Con | Dex, Int | Wis, Cha |
63 | Str, Con | Dex, Wis | Int, Cha |
64 | Str, Con | Int, Cha | Dex, Wis |
65 | Str, Con | Int, Wis | Dex, Cha |
66 | Str, Con | Wis, Cha | Dex, Int |
67 | Str, Dex | Con, Cha | Int, Wis |
68 | Str, Dex | Con, Int | Wis, Cha |
69 | Str, Dex | Con, Wis | Int, Cha |
70 | Str, Dex | Int, Cha | Con, Wis |
71 | Str, Dex | Int, Wis | Con, Cha |
72 | Str, Dex | Wis, Cha | Con, Wis |
73 | Str, Int | Con, Cha | Dex, Wis |
74 | Str, Int | Con, Wis | Dex, Cha |
75 | Str, Int | Dex, Cha | Con, Wis |
76 | Str, Int | Dex, Con | Wis, Cha |
77 | Str, Int | Dex, Wis | Con, Cha |
78 | Str, Int | Wis, Cha | Dex, Con |
79 | Str, Wis | Con, Cha | Int, Wis |
80 | Str, Wis | Con, Int | Dex, Cha |
81 | Str, Wis | Dex, Cha | Con, Int |
82 | Str, Wis | Dex, Con | Int, Cha |
83 | Str, Wis | Dex, Int | Con, Cha |
84 | Str, Wis | Int, Cha | Dex, Con |
85 | Wis, Cha | Con, Int | Str, Dex |
86 | Wis, Cha | Dex, Con | Str, Int |
87 | Wis, Cha | Dex, Int | Str, Con |
88 | Wis, Cha | Str, Con | Dex, Int |
89 | Wis, Cha | Str, Dex | Con, Int |
90 | Wis, Cha | Str, Int | Dex, Con |
Ignore temporary changes to scores.
If a permanent score changes during the pregnancy, use the lower score.
Kindred | Baby1 | Child2 | Adult3 |
---|---|---|---|
Human | 0 years | 4 years | 15 years |
Dwarf | 0 years | 9 years | 40 years |
Elf | 0 years | 23 years | 110 years |
Gnome | 0 years | 9 years | 40 years |
Half-Elf | 0 years | 5 years | 20 years |
Half-Orc | 0 years | 4 years | 14 years |
Halfling | 0 years | 3 years | 20 years |
1 Apply Baby template.
2 Replace Baby template with Child template
3 Remove Child template, remember that most character classes have a minimum age.
Determining Other Scores[edit]
1. Note how you would normally determine abilities for such an NPC.
2a. If you would roll each abilities separately: Do so.
2b. If you would make a number of rolls and then assign rolls to abilities:
2bi. Roll normally.
2bii. For each already determined score, in order if decreasing distance from 10.5, remove the closest rolled score.
2biii. Assign the remaining scores to the remaining abilities.
2c. If you would use a point buy system:
2ci. Subtract the points needed for already determined abilities from the number of points.
2cii. If the remaining points are insufficient to buy a 3 in all remaining scores, then place a 3 in all remaining abilities.
2ciii. If the remaining points are sufficient to buy an 18 in all remaining abilities, then place an 18 in all remaining abilities.
2civ. Otherwise, distribute remaining points amongst remaining abilities.
2d. If you would use an array:
2di. For each already determined score, in order if decreasing distance from 10.5, 'cross out' the closest score in the array.
2dii. Assign the remaining scores to the remaining abilities.
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