Exploding Thunder Strike (3.5e Maneuver)
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Aerial Ace (Strike) | |
Level: | 9 |
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Prerequisite: | Needs one Aerial Ace maneuver |
Initiation Action: | Full-Round Action |
Range: | Melee Attack |
Target or Area: | One Creature and Surrounding 20 ft; see text |
Duration: | Instantanous |
You drop from your current altitude and plummet to the ground as terminal velocity, using your speed to deal extra damage. As a full round action you allow yourself to fall (up to 200 feet) and make an attack roll against a single target below, with a +6 attack and -2 AC for charging. You deal an additional 2d6 points of damage for every 10 feet you fell, and produce a shockwave which deals half that damage out to all targets in a 20 foot radius. In addition all creatures except the one initially struck must save or be thrown to the edges of area effect and fall prone. The saving throw is DC 19 + Dex, Reflex save for half damage and negating being moved and knocked prone. You take fall damage as appropriate for your height, but you ignore 10 feet of fall damage per initiator level (effectively becoming immune to any backlash at your maximum height of 200 feet at 20th level). Naturally you can choose to fall from a lesser height in order not to take as much (or any) damage. You end your turn in an empty square up to 15 feet away from your opponent regardless if you hit or miss.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
Eiji-kunv |
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Facts about "Exploding Thunder Strike (3.5e Maneuver)"
Author | Eiji-kun + |
Discipline | Aerial Ace + |
Identifier | 3.5e Maneuver + |
Level | 9 + |
Rated By | Tarkisflux + |
Rating | Rating Pending + |
Summary | Dive down on your opponent for massive damage and generate an explosive shockwave to throw them away. + |
Title | Exploding Thunder Strike + |
Type | Strike + |