Dynamic Potential (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-20-11
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
2.8
/ 4

 2 users favored it (4/4).
 2 users liked it (3/4).
 1 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

CommunityLiked.png
Rate this article
Discuss this article


Dynamic Potential [General] You know how to pour every last bit of effort into your work, so you can stay relevant at high levels.Benefit: Select a class which has DCs for one or more abilities (such as maneuvers, spellcasting, or class features). The saving throws for your abilities in that class become 10 + 1/2 character level + your relevant ability modifier, instead of a fixed 10 + effect level + your relevant ability modifier, or the original DC, whichever is higher. Example: You are a 6th level Sorcerer. You take this feat. Your charisma is 18 and you are casting a second level spell. The DC for this spell is 10 + 3 (1/2 your level) + 4 (charisma modifier) instead of 10 + 2 (spell level) + 4 (charisma modifier).Special: Psionics can scale their DCs via augmentation. For the purposes of psionics, take either the augmented DC or the DC from this feat, whichever is higher. The DC increase from augmenting does not stack with the DC from this feat.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
Rated ByLuigifan18 +, Enigma +, Aarnott +, Leziad +, Foxwarrior + and Havvy +
RatingRated 2.8 / 4 +
SummaryYour save DCs grow with your level. +
TitleDynamic Potential +
TypeGeneral +