Dynamic Potential (3.5e Feat)
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Dynamic Potential [General]
You know how to pour every last bit of effort into your work, so you can stay relevant at high levels.Benefit: Select a class which has DCs for one or more abilities (such as maneuvers, spellcasting, or class features). The saving throws for your abilities in that class become 10 + 1/2 character level + your relevant ability modifier, instead of a fixed 10 + effect level + your relevant ability modifier, or the original DC, whichever is higher.
Example: You are a 6th level Sorcerer. You take this feat. Your charisma is 18 and you are casting a second level spell. The DC for this spell is 10 + 3 (1/2 your level) + 4 (charisma modifier) instead of 10 + 2 (spell level) + 4 (charisma modifier).Special: Psionics can scale their DCs via augmentation. For the purposes of psionics, take either the augmented DC or the DC from this feat, whichever is higher. The DC increase from augmenting does not stack with the DC from this feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|