Dreadful Wind (3.5e Invocation)
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Warlock Greater; 6th | |
Wind Mage Greater; 6th |
For the original version of this invocation, see here.
This invocation replicates gust of wind, except it extends out to 80 feet and lasts for 1 round/4 levels. Dark whispers can be heard within 20 feet of the wind, which grow even more threatening inside of it. In addition to the normal Fortitude save, creatures within the wind must make a Will save or become frightened for as long as they are within the wind or the audible 20-ft. extended range, and for 1d4 rounds after. A successful save merely renders them shaken instead. This part is a mind-affecting fear effect. If the Fortitude save against the wind fails, the Will save is made at a -4 penalty.
Those outside of the wind but within 20 feet who can hear the whispers must make a Will save against becoming shaken, save negates.
Warlocks and Wind Mages cast this invocation differently.
- A warlock's dreadful wind continues to torment those who fail either the Fortitude or Will saves, inflicting the effect of paranoia haunt on its target for 24 hours. In addition, they get an additional +2 DC on the save against fear.
- A wind mage's dreadful wind is easy to manipulate. They can re-direct the wind's position as a move action, and their wind extends out to 120 ft. They can move through their own dreadful wind without being affected.
This invocation is an [Air] effect.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Wind Mage
Luigifan18v |
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Eiji-kunv |
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Article Balance | High + |
Author | Luigifan18 + and Eiji-kun + |
Descriptor | Air + |
Identifier | 3.5e Invocation + |
Level | Warlock Greater + and Wind Mage Greater + |
Rating | Undiscussed + |
Summary | Blast your enemies with a sustained wind that fills them with fear. + |
Title | Dreadful Wind + |