Draw the Dark (3.5e Maneuver)
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Hollow Nymph (Boost) [Evil] | |
Level: | 1 |
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Initiation Action: | 1 swift action |
Range: | personal |
Target: | You |
Duration: | Encounter |
With a sharp breath, you make an opponent's weakness into your strength.
Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.
A 'negative condition' is defined as one of the following: ability burn, ability damage, ability drain, aura seal, blindness, being burned, being on fire, confusion, cowering, dazing, dazzling, deafness, energy drain, entanglement, exhaustion, fascination, fatigue, flat-footedness, frightened, grappled, helplessness, nausea, numbness, panic, paralysis, petrification, pinning, prone, shaken, sickened and stunning. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many ability scores are burned, damaged, or drained, or how many points of ability burn, damage, or drain or how many negative levels the target is subject to.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Hollow Nymph
Author | Viatos + |
Descriptor | Evil + |
Discipline | Hollow Nymph + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Unrated + |
Summary | Keep company with misery. + |
Title | Draw the Dark + |
Type | Boost + |