Doors (3.5e Suit)
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Doors[edit]
You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors. As is the convention for Suits, the casting time is listed in parentheses.
Ace (low) (Move): Teleport a distance of Close. Line of effect and line of sight are required.
Two (Full-round): As knock.
Three (1 Round): As warp wood, but only on doors, and independent of material.
Four (1 Round): As arcane lock, but no material component.
Five (1 Round): As gaseous form, but no material component.
Six (Immediate): As dimensional anchor.
Seven (Full-round): As dimension door.
Eight (1 Minute): As illusory wall.
Nine (1 Round): As teleport.
Ten (1 Round): As plane shift, but without the focus, and only willing creatures.
Jack (1 Round): As passwall, but no material component.
Queen (1 Minute): As refuge, but material component is an ordinary quarterstaff or flute.
King (Standard): As teleport object.
Ace (high) (Standard): As teleportation circle, but no material component, and is cast on a vertical door instead of a horizontal surface. Walking through the door from one direction teleports the person to the destination.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Suits
Foxwarriorv |
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Article Balance | High + |
Author | Foxwarrior + |
Identifier | 3.5e Suit + |
Rating | Undiscussed + |
Summary | You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors. + |
Title | Doors + |